Zilu Tang

I'm a Designer

Portfolio

Programs in UX/UI, game, and product design.

  • All
  • UX/UI
  • Game
  • Product
  • Others

Late Submission

A VR horror game designed for a research about adaptive game experience system.

Switch&Slide

A Tangible Interface for Cognitive and Physical Therapy for Elderly

Tactone

Design the perception of your soft robot

ARcadia

Bridging physical and digital game experience with AR and CV marker

SleeveView

A navigation aid integrated into fabric.

YiZeePAY

Digital Wallets for Aging Population.

"Multiverse of Painting"

An interaction solution for convenient version management on iPad drawing apps. The project has been patented.

Data Detective

An RFID-based puzzle game. Solve the puzzles for the depressive disorders, players will find out the truth about the data of depressive.

About

UI/UX Designer & Researcher & Developer

Hoi! I'm Zilu Tang, also known as Zoe. I'm currently a master student in Eindhoven University of Technology. I'm a game designer, interaction designer, industrial designer and HCI researcher. I've done research about XR, game community, human behavior, serious game and interaction design. I see myself as a designer who puts fun into functional designs, creating solutions that deliver both convenience and joy to users.

  • Birthday: 5 July 2002
  • ORCID: 0009-0003-1814-0423
  • City: Eindhoven, the Netherlands
  • Degree: Master
  • Email: z.tang@student.tue.nl

Skills

Softwares

Figma 100%
Blender/Rhino 60%
Unity 70%
Adobe Illustrator/Photoshop/InDesign 100%
Arduino 70%

Programming

C# 70%
HTML/CSS/JaveScript 50%
Java 50%

Resume

Education

Master of Science in Industrial Design

2024 - 2026 (Expected)

Eindhoven University of Technology, Eindhoven, the Netherlands

I see myself as a designer who puts fun into functional designs, creating solutions that deliver both convenience and joy to users. XR, game community, human behavior, serious game and interaction design.

Bachelor of Engineering in Industrial Design

2020 - 2024

Southern University of Science and Technology, Shenzhen,

Learned courses about UX design. Did researches in Cinematic VR and digital community in China. Know more here:

Digital Communities in China Research Group (DCC RG)

Publications

Conference Papers

  • Z. Tang, H. Hu, M.M. Soares (2023). Usability Assessment of Nintendo Switch. Conference Proceedings of HCI International 2023

    Read the Paper

  • R. Tang, Q. Lei, J. Guo, Z. Tang (2023). Building Feminist Safe Spaces: Moderation Practices as Boundary Setting in Douban Feminist Groups, 73rd International Communication Association (Accepted)
  • Q. Lei, R. Tang, H. M. Ho, H. Zhou, J. Guo, Z. Tang (2024). A Game of Love for Women: Social Support in Otome Game Mr. Love: Queen’s Choice in China. CHI 2024.

    Read the Paper

  • Y. Zhang, H. Zhou, Z. Jiang, Z. Tang, Q. Lei, T. Luo (2024). Exploring Viewing Modalities in Cinematic Virtual Reality: A Systematic Review and Meta-Analysis of Challenges in Evaluating User Experience. CSCW 2025 (Accepted)
  • H. M. Ho, Q. Lei, R. Tang, Z. Tang, Y. Zhang (2024). Exploring the Ethical Dilemmas of Generative AI in Chinese Cyberspace: A Case Study of the “Cyber 10” Online Community. ECSCW 2024 (Accepted)

Patent

  • An Operational Interaction Method, Device, Electronic Device, and a Computationally Readable Storage Medium (一种操作交互方法、装置、电子设备和计算可读存储介质), Zilu Tang, Tao Luo, (CN115878010A, China Patent), 06/2023, ISSUED.

    See on Google Patent

Contact

Welcome to connnect and discuss!

Address

De Zaale, Eindhoven (Eindhoven University of Technology, Department of Industrial Design)

Email

z.tang@student.tue.nl / ztang0705@outlook.com