Where are the hidden rules of power in our play? Who gets to speak in games, and who is
always spoken about? Whose pain becomes plot? Whose labor goes unseen? Why is
violence normalized, but care considered a design risk?
Feminism is a range of socio-political movements and ideologies that aim to define and establish the political, economic, personal, and social equality of the sexes.
"Feminist everything" is not about adding women into broken systems – it's about
redesigning the system from the ground up. It reimagines power, prioritizes relationality, and
builds ethics into interaction—not just aesthetics.
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