Data Detective
Project information
- Category: Game Design
- Duration: 4 weeks
- Team: Zilu Tang, Yijing Zhang, Hexin Deng, Renchao Xue
- Role: Game Designer, Researcher, Programmer, UI Designer, Music Producer, Artist
- Tools: Unity, FL Studio, Adobe Photoshop, Procreate
An RFID-based puzzle game. The puzzles are about the data of depressive disorders in China. We want this game shows how serious the depressive is now in China by leting the players help the game character find the right hospital.
Background
Narrative
Puzzle Design
There are 4 kinds of puzzles that tell the player which path is the correct way.
Map Design
4 main scenes in game. Only 20% consulting room are the right ones.
We use Non Euclidean Space in each part in the map. When the player goes to the wrong way, there won't be a sudden change of location changing, but the player will go back to the original place.
Interaction
Use the RFID reader as the magnifying glass to check the answer of the puzzles in each direction and select one, then scan the “Confirm” RFID.
We also thought about cut the antenna of the RFID tags, and use "buttons" to connect the antenna again to confirm the interaction.